Creating the ART of the game
The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games...
में बचाया:
| मुख्य लेखक: | Omernick, Mattheu |
|---|---|
| स्वरूप: | पुस्तक |
| भाषा: | Undetermined |
| प्रकाशित: |
Indianapolis, Ind.
New Riders
2004
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| विषय: | |
| टैग : |
टैग जोड़ें
कोई टैग नहीं, इस रिकॉर्ड को टैग करने वाले पहले व्यक्ति बनें!
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| Thư viện lưu trữ: | Trung tâm Học liệu Trường Đại học Cần Thơ |
|---|
समान संसाधन
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Creating 3D effects for film, TV and games
द्वारा: Santiago, David -
The game artist's guide to Maya
द्वारा: McKinley, Michael
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Xây dựng mô hình ba chiều và bản vẽ kỹ thuật bằng Inventor
द्वारा: Phan, Đình Huân
प्रकाशित: (2002) -
3-D computer graphics
द्वारा: Buss, Samuel R.
प्रकाशित: (2003) -
Fundamentals of three-dimensional computer graphics /
द्वारा: Watt, Alan H., 1942-
प्रकाशित: (1989)