Creating the ART of the game
The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games...
Wedi'i Gadw mewn:
| Prif Awdur: | Omernick, Mattheu |
|---|---|
| Fformat: | Llyfr |
| Iaith: | Undetermined |
| Cyhoeddwyd: |
Indianapolis, Ind.
New Riders
2004
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| Pynciau: | |
| Tagiau: |
Ychwanegu Tag
Dim Tagiau, Byddwch y cyntaf i dagio'r cofnod hwn!
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| Thư viện lưu trữ: | Trung tâm Học liệu Trường Đại học Cần Thơ |
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Eitemau Tebyg
-
Creating 3D effects for film, TV and games
gan: Santiago, David -
The game artist's guide to Maya
gan: McKinley, Michael
Cyhoeddwyd: (2005) -
Xây dựng mô hình ba chiều và bản vẽ kỹ thuật bằng Inventor
gan: Phan, Đình Huân
Cyhoeddwyd: (2002) -
3-D computer graphics
gan: Buss, Samuel R.
Cyhoeddwyd: (2003) -
Fundamentals of three-dimensional computer graphics /
gan: Watt, Alan H., 1942-
Cyhoeddwyd: (1989)