The

OpenGL is the premier environment for developing 2D and 3D graphics and game applications. The interface has been the choice of game programmers, mainly because of its cross-platform operability, but also because it is constantly evolving to keep pace with hardware advances in the form of extensions...

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书目详细资料
主要作者: Lengyel, Eric
其他作者: Eric Lengyel
语言:Undetermined
English
出版: Hingham, Mass. Charles River Media 2003
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Thư viện lưu trữ: Trung tâm Học liệu Trường Đại học Trà Vinh
实物特征
总结:OpenGL is the premier environment for developing 2D and 3D graphics and game applications. The interface has been the choice of game programmers, mainly because of its cross-platform operability, but also because it is constantly evolving to keep pace with hardware advances in the form of extensions. Until now, the game industry was lacking one single, concise reference to help make sense of the dozens of extensions available. The OpenGL Extensions Guide provides this much needed resource and concentrates specifically on the extensions most important to developing modern 3D games. The book is laid out in an intuitive fashion, discussing groups of extensions that modify or augment similar components of the base OpenGL architecture. In addition, the text focuses mainly on operational and implementation issues, discussing the underlying mathematics of an extension only when it is critical to understanding that extension's functionality
实物描述:xiii, 670 p.
25 cm
ISBN:1584502940
9781584502944