Software Engineering and Computer Games

"This book should be a requirement of anyone that wants to write games-period"-Andre Lamothe, author and CEO of Xtreme Games Software Engineering and Computer Games was written with four broad goals: To teach a lively style of object-oriented software engineering. To show how to b...

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Chi tiết về thư mục
Tác giả chính: Rucker, Rudy
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Addison Wesley 2011
Những chủ đề:
Truy cập trực tuyến:http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/26209
Các nhãn: Thêm thẻ
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Miêu tả
Tóm tắt:"This book should be a requirement of anyone that wants to write games-period"-Andre Lamothe, author and CEO of Xtreme Games Software Engineering and Computer Games was written with four broad goals: To teach a lively style of object-oriented software engineering. To show how to bring a complete program to the level of a commercial release. To provide a "game engine" framework of linked classes for game development. To help students create computer games that are interactive, rapidly executing, and visually beautiful. It uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to make use of them in the design process.The book covers nine topics: Basic software engineering principles and techniques How to organize and complete a substantial software project. Practical examples of object-oriented design and programming. The design of computer games. Simulating physics inside our computer-generated worlds. Artificial life, or how to simulate live creatures inside a computer program. How to use two and three-dimensional computer graphics. Windows programming with the Microsoft Foundation Classes, or MFC. How to develop a project using Microsoft Visual Studio (Either Version 6.0 or .NET)