Software Engineering and Computer Games
"This book should be a requirement of anyone that wants to write games-period"-Andre Lamothe, author and CEO of Xtreme Games Software Engineering and Computer Games was written with four broad goals: To teach a lively style of object-oriented software engineering. To show how to b...
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Tác giả chính: | |
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Định dạng: | Sách |
Ngôn ngữ: | English |
Được phát hành: |
Addison Wesley
2011
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Những chủ đề: | |
Truy cập trực tuyến: | http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/26209 |
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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Tóm tắt: | "This book should be a requirement of anyone that wants to write games-period"-Andre Lamothe, author and CEO of Xtreme Games
Software Engineering and Computer Games was written with four broad goals:
To teach a lively style of object-oriented software engineering.
To show how to bring a complete program to the level of a commercial release.
To provide a "game engine" framework of linked classes for game development.
To help students create computer games that are interactive, rapidly executing, and visually beautiful.
It uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to make use of them in the design process.The book covers nine topics:
Basic software engineering principles and techniques
How to organize and complete a substantial software project.
Practical examples of object-oriented design and programming.
The design of computer games.
Simulating physics inside our computer-generated worlds.
Artificial life, or how to simulate live creatures inside a computer program.
How to use two and three-dimensional computer graphics.
Windows programming with the Microsoft Foundation Classes, or MFC.
How to develop a project using Microsoft Visual Studio (Either Version 6.0 or .NET) |
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