Software Engineering and Computer Games

"This book should be a requirement of anyone that wants to write games-period"-Andre Lamothe, author and CEO of Xtreme Games Software Engineering and Computer Games was written with four broad goals: To teach a lively style of object-oriented software engineering. To show how to b...

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Tác giả chính: Rucker, Rudy
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Addison Wesley 2011
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Truy cập trực tuyến:http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/26209
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spelling oai:scholar.dlu.edu.vn:DLU123456789-262092011-10-13T07:26:04Z Software Engineering and Computer Games Rucker, Rudy Tin học "This book should be a requirement of anyone that wants to write games-period"-Andre Lamothe, author and CEO of Xtreme Games Software Engineering and Computer Games was written with four broad goals: To teach a lively style of object-oriented software engineering. To show how to bring a complete program to the level of a commercial release. To provide a "game engine" framework of linked classes for game development. To help students create computer games that are interactive, rapidly executing, and visually beautiful. It uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to make use of them in the design process.The book covers nine topics: Basic software engineering principles and techniques How to organize and complete a substantial software project. Practical examples of object-oriented design and programming. The design of computer games. Simulating physics inside our computer-generated worlds. Artificial life, or how to simulate live creatures inside a computer program. How to use two and three-dimensional computer graphics. Windows programming with the Microsoft Foundation Classes, or MFC. How to develop a project using Microsoft Visual Studio (Either Version 6.0 or .NET) 2011-10-13T07:26:04Z 2011-10-13T07:26:04Z 2002 Book 0-201-76791-0 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/26209 en application/chm Addison Wesley
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Tin học
spellingShingle Tin học
Rucker, Rudy
Software Engineering and Computer Games
description "This book should be a requirement of anyone that wants to write games-period"-Andre Lamothe, author and CEO of Xtreme Games Software Engineering and Computer Games was written with four broad goals: To teach a lively style of object-oriented software engineering. To show how to bring a complete program to the level of a commercial release. To provide a "game engine" framework of linked classes for game development. To help students create computer games that are interactive, rapidly executing, and visually beautiful. It uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to make use of them in the design process.The book covers nine topics: Basic software engineering principles and techniques How to organize and complete a substantial software project. Practical examples of object-oriented design and programming. The design of computer games. Simulating physics inside our computer-generated worlds. Artificial life, or how to simulate live creatures inside a computer program. How to use two and three-dimensional computer graphics. Windows programming with the Microsoft Foundation Classes, or MFC. How to develop a project using Microsoft Visual Studio (Either Version 6.0 or .NET)
format Book
author Rucker, Rudy
author_facet Rucker, Rudy
author_sort Rucker, Rudy
title Software Engineering and Computer Games
title_short Software Engineering and Computer Games
title_full Software Engineering and Computer Games
title_fullStr Software Engineering and Computer Games
title_full_unstemmed Software Engineering and Computer Games
title_sort software engineering and computer games
publisher Addison Wesley
publishDate 2011
url http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/26209
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