Software Engineering and Computer Games
"This book should be a requirement of anyone that wants to write games-period"-Andre Lamothe, author and CEO of Xtreme Games Software Engineering and Computer Games was written with four broad goals: To teach a lively style of object-oriented software engineering. To show how to b...
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Addison Wesley
2011
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Truy cập trực tuyến: | http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/26209 |
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oai:scholar.dlu.edu.vn:DLU123456789-262092011-10-13T07:26:04Z Software Engineering and Computer Games Rucker, Rudy Tin học "This book should be a requirement of anyone that wants to write games-period"-Andre Lamothe, author and CEO of Xtreme Games Software Engineering and Computer Games was written with four broad goals: To teach a lively style of object-oriented software engineering. To show how to bring a complete program to the level of a commercial release. To provide a "game engine" framework of linked classes for game development. To help students create computer games that are interactive, rapidly executing, and visually beautiful. It uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to make use of them in the design process.The book covers nine topics: Basic software engineering principles and techniques How to organize and complete a substantial software project. Practical examples of object-oriented design and programming. The design of computer games. Simulating physics inside our computer-generated worlds. Artificial life, or how to simulate live creatures inside a computer program. How to use two and three-dimensional computer graphics. Windows programming with the Microsoft Foundation Classes, or MFC. How to develop a project using Microsoft Visual Studio (Either Version 6.0 or .NET) 2011-10-13T07:26:04Z 2011-10-13T07:26:04Z 2002 Book 0-201-76791-0 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/26209 en application/chm Addison Wesley |
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Tin học Rucker, Rudy Software Engineering and Computer Games |
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"This book should be a requirement of anyone that wants to write games-period"-Andre Lamothe, author and CEO of Xtreme Games
Software Engineering and Computer Games was written with four broad goals:
To teach a lively style of object-oriented software engineering.
To show how to bring a complete program to the level of a commercial release.
To provide a "game engine" framework of linked classes for game development.
To help students create computer games that are interactive, rapidly executing, and visually beautiful.
It uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to make use of them in the design process.The book covers nine topics:
Basic software engineering principles and techniques
How to organize and complete a substantial software project.
Practical examples of object-oriented design and programming.
The design of computer games.
Simulating physics inside our computer-generated worlds.
Artificial life, or how to simulate live creatures inside a computer program.
How to use two and three-dimensional computer graphics.
Windows programming with the Microsoft Foundation Classes, or MFC.
How to develop a project using Microsoft Visual Studio (Either Version 6.0 or .NET) |
format |
Book |
author |
Rucker, Rudy |
author_facet |
Rucker, Rudy |
author_sort |
Rucker, Rudy |
title |
Software Engineering and Computer Games |
title_short |
Software Engineering and Computer Games |
title_full |
Software Engineering and Computer Games |
title_fullStr |
Software Engineering and Computer Games |
title_full_unstemmed |
Software Engineering and Computer Games |
title_sort |
software engineering and computer games |
publisher |
Addison Wesley |
publishDate |
2011 |
url |
http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/26209 |
_version_ |
1757672999878656000 |