Real-Time Shader Programming
An indispensable reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.
Wedi'i Gadw mewn:
Prif Awdur: | Fosner, Ron |
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Fformat: | Llyfr |
Iaith: | English |
Cyhoeddwyd: |
Morgan Kaufmann Publishers
2011
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Pynciau: | |
Mynediad Ar-lein: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/26476 |
Tagiau: |
Ychwanegu Tag
Dim Tagiau, Byddwch y cyntaf i dagio'r cofnod hwn!
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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Eitemau Tebyg
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Real-Time systems and programming language /
gan: Burns, Alan.
Cyhoeddwyd: (1997) -
Physically Based Shader Development for Unity 2017. 1st ed.
gan: Doppioslash, Claudia
Cyhoeddwyd: (2020) -
Real-Time Visual Effects for Game Programming
gan: Kim, C.-H, et al.
Cyhoeddwyd: (2015) -
Functional Programming for the Real World With Examples in F# and C#
gan: Petricek, Tomas, et al.
Cyhoeddwyd: (2011) -
Real-time digital signal processing : Fundamentals, Implementations and applications
gan: Kuo, Sen M
Cyhoeddwyd: (2013)