Real-Time Shader Programming
An indispensable reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.
Gorde:
Egile nagusia: | Fosner, Ron |
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Formatua: | Liburua |
Hizkuntza: | English |
Argitaratua: |
Morgan Kaufmann Publishers
2011
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Gaiak: | |
Sarrera elektronikoa: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/26476 |
Etiketak: |
Etiketa erantsi
Etiketarik gabe, Izan zaitez lehena erregistro honi etiketa jartzen!
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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Antzeko izenburuak
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Real-Time systems and programming language /
nork: Burns, Alan.
Argitaratua: (1997) -
Physically Based Shader Development for Unity 2017. 1st ed.
nork: Doppioslash, Claudia
Argitaratua: (2020) -
Real-Time Visual Effects for Game Programming
nork: Kim, C.-H, et al.
Argitaratua: (2015) -
Functional Programming for the Real World With Examples in F# and C#
nork: Petricek, Tomas, et al.
Argitaratua: (2011) -
Real-time digital signal processing : Fundamentals, Implementations and applications
nork: Kuo, Sen M
Argitaratua: (2013)