Beginning Direct3D Game Programming, Second Edition
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by a...
Đã lưu trong:
Tác giả chính: | |
---|---|
Định dạng: | Sách |
Ngôn ngữ: | English |
Được phát hành: |
Premier Press
2011
|
Những chủ đề: | |
Truy cập trực tuyến: | http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/29523 |
Các nhãn: |
Thêm thẻ
Không có thẻ, Là người đầu tiên thẻ bản ghi này!
|
Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
---|
id |
oai:scholar.dlu.edu.vn:DLU123456789-29523 |
---|---|
record_format |
dspace |
spelling |
oai:scholar.dlu.edu.vn:DLU123456789-295232012-03-03T07:22:30Z Beginning Direct3D Game Programming, Second Edition Engel, Wolfgang Tin học With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism. 2011-11-23T03:18:07Z 2011-11-23T03:18:07Z 2003 Book 1-931841-39-x http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/29523 en application/pdf Premier Press |
institution |
Thư viện Trường Đại học Đà Lạt |
collection |
Thư viện số |
language |
English |
topic |
Tin học |
spellingShingle |
Tin học Engel, Wolfgang Beginning Direct3D Game Programming, Second Edition |
description |
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism. |
format |
Book |
author |
Engel, Wolfgang |
author_facet |
Engel, Wolfgang |
author_sort |
Engel, Wolfgang |
title |
Beginning Direct3D Game Programming, Second Edition |
title_short |
Beginning Direct3D Game Programming, Second Edition |
title_full |
Beginning Direct3D Game Programming, Second Edition |
title_fullStr |
Beginning Direct3D Game Programming, Second Edition |
title_full_unstemmed |
Beginning Direct3D Game Programming, Second Edition |
title_sort |
beginning direct3d game programming, second edition |
publisher |
Premier Press |
publishDate |
2011 |
url |
http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/29523 |
_version_ |
1757651315439173632 |