Beginning Direct3D Game Programming, Second Edition

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by a...

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Chi tiết về thư mục
Tác giả chính: Engel, Wolfgang
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Premier Press 2011
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Truy cập trực tuyến:http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/29523
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spelling oai:scholar.dlu.edu.vn:DLU123456789-295232012-03-03T07:22:30Z Beginning Direct3D Game Programming, Second Edition Engel, Wolfgang Tin học With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism. 2011-11-23T03:18:07Z 2011-11-23T03:18:07Z 2003 Book 1-931841-39-x http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/29523 en application/pdf Premier Press
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Tin học
spellingShingle Tin học
Engel, Wolfgang
Beginning Direct3D Game Programming, Second Edition
description With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.
format Book
author Engel, Wolfgang
author_facet Engel, Wolfgang
author_sort Engel, Wolfgang
title Beginning Direct3D Game Programming, Second Edition
title_short Beginning Direct3D Game Programming, Second Edition
title_full Beginning Direct3D Game Programming, Second Edition
title_fullStr Beginning Direct3D Game Programming, Second Edition
title_full_unstemmed Beginning Direct3D Game Programming, Second Edition
title_sort beginning direct3d game programming, second edition
publisher Premier Press
publishDate 2011
url http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/29523
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