Beginning Direct3D Game Programming, Second Edition

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by a...

Deskribapen osoa

Gorde:
Xehetasun bibliografikoak
Egile nagusia: Engel, Wolfgang
Formatua: Liburua
Hizkuntza:English
Argitaratua: Premier Press 2011
Gaiak:
Sarrera elektronikoa:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/29523
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