Beginning Direct3D Game Programming, Second Edition

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by a...

Description complète

Enregistré dans:
Détails bibliographiques
Auteur principal: Engel, Wolfgang
Format: Livre
Langue:English
Publié: Premier Press 2011
Sujets:
Accès en ligne:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/29523
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
Thư viện lưu trữ: Thư viện Trường Đại học Đà Lạt