Beginning Direct3D Game Programming, Second Edition

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by a...

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Bibliografski detalji
Glavni autor: Engel, Wolfgang
Format: Knjiga
Jezik:English
Izdano: Premier Press 2011
Teme:
Online pristup:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/29523
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