Beginning Direct3D Game Programming, Second Edition

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by a...

詳細記述

保存先:
書誌詳細
第一著者: Engel, Wolfgang
フォーマット: 図書
言語:English
出版事項: Premier Press 2011
主題:
オンライン・アクセス:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/29523
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