Introduction to 3D Game Engine Design Using DirectX 9 and C#
The book that I could never find was one on game engine design. I wanted an object-oriented, reusable package of software that was not tightly integrated to one particular game. I knew that I wasn’t the only person interested in game engine design. I decided that, as I learned C# and managed DirectX...
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Tác giả chính: | |
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Định dạng: | Sách |
Ngôn ngữ: | English |
Được phát hành: |
Apress
2012
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Những chủ đề: | |
Truy cập trực tuyến: | http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31459 |
Các nhãn: |
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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Tóm tắt: | The book that I could never find was one on game engine design. I wanted an object-oriented, reusable package of software that was not tightly integrated to one particular game. I knew that I wasn’t the only person interested in game engine design. I decided that, as I learned C# and managed DirectX 9 and ported my game engine to this new technology, I would document the process. The fact that you are reading this indicates you share my interest in 3D game engines.
I have kept this book at an introductory level. When I initially began planning the book, I considered including more advanced topics such as animation, networking for multiplayer capability, and the programmable pipeline (shaders). I quickly came to the conclusion that to cover that much material in any depth at all was too much for a single book. I am hoping that at some point in the future I will have the time to do a follow-up volume that includes these and other more advanced areas. |
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