Introduction to 3D Game Engine Design Using DirectX 9 and C#

The book that I could never find was one on game engine design. I wanted an object-oriented, reusable package of software that was not tightly integrated to one particular game. I knew that I wasn’t the only person interested in game engine design. I decided that, as I learned C# and managed DirectX...

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Tác giả chính: Harrison, Lynn Thomas
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Apress 2012
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Truy cập trực tuyến:http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31459
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spelling oai:scholar.dlu.edu.vn:DLU123456789-314592012-08-16T00:50:56Z Introduction to 3D Game Engine Design Using DirectX 9 and C# Harrison, Lynn Thomas Technologies The book that I could never find was one on game engine design. I wanted an object-oriented, reusable package of software that was not tightly integrated to one particular game. I knew that I wasn’t the only person interested in game engine design. I decided that, as I learned C# and managed DirectX 9 and ported my game engine to this new technology, I would document the process. The fact that you are reading this indicates you share my interest in 3D game engines. I have kept this book at an introductory level. When I initially began planning the book, I considered including more advanced topics such as animation, networking for multiplayer capability, and the programmable pipeline (shaders). I quickly came to the conclusion that to cover that much material in any depth at all was too much for a single book. I am hoping that at some point in the future I will have the time to do a follow-up volume that includes these and other more advanced areas. 2012-08-16T00:50:56Z 2012-08-16T00:50:56Z 2003 Book 1590590813 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31459 en application/chm Apress
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Technologies
spellingShingle Technologies
Harrison, Lynn Thomas
Introduction to 3D Game Engine Design Using DirectX 9 and C#
description The book that I could never find was one on game engine design. I wanted an object-oriented, reusable package of software that was not tightly integrated to one particular game. I knew that I wasn’t the only person interested in game engine design. I decided that, as I learned C# and managed DirectX 9 and ported my game engine to this new technology, I would document the process. The fact that you are reading this indicates you share my interest in 3D game engines. I have kept this book at an introductory level. When I initially began planning the book, I considered including more advanced topics such as animation, networking for multiplayer capability, and the programmable pipeline (shaders). I quickly came to the conclusion that to cover that much material in any depth at all was too much for a single book. I am hoping that at some point in the future I will have the time to do a follow-up volume that includes these and other more advanced areas.
format Book
author Harrison, Lynn Thomas
author_facet Harrison, Lynn Thomas
author_sort Harrison, Lynn Thomas
title Introduction to 3D Game Engine Design Using DirectX 9 and C#
title_short Introduction to 3D Game Engine Design Using DirectX 9 and C#
title_full Introduction to 3D Game Engine Design Using DirectX 9 and C#
title_fullStr Introduction to 3D Game Engine Design Using DirectX 9 and C#
title_full_unstemmed Introduction to 3D Game Engine Design Using DirectX 9 and C#
title_sort introduction to 3d game engine design using directx 9 and c#
publisher Apress
publishDate 2012
url http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31459
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