Introduction to 3D Game Engine Design Using DirectX 9 and C#
The book that I could never find was one on game engine design. I wanted an object-oriented, reusable package of software that was not tightly integrated to one particular game. I knew that I wasn’t the only person interested in game engine design. I decided that, as I learned C# and managed DirectX...
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2012
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oai:scholar.dlu.edu.vn:DLU123456789-314592012-08-16T00:50:56Z Introduction to 3D Game Engine Design Using DirectX 9 and C# Harrison, Lynn Thomas Technologies The book that I could never find was one on game engine design. I wanted an object-oriented, reusable package of software that was not tightly integrated to one particular game. I knew that I wasn’t the only person interested in game engine design. I decided that, as I learned C# and managed DirectX 9 and ported my game engine to this new technology, I would document the process. The fact that you are reading this indicates you share my interest in 3D game engines. I have kept this book at an introductory level. When I initially began planning the book, I considered including more advanced topics such as animation, networking for multiplayer capability, and the programmable pipeline (shaders). I quickly came to the conclusion that to cover that much material in any depth at all was too much for a single book. I am hoping that at some point in the future I will have the time to do a follow-up volume that includes these and other more advanced areas. 2012-08-16T00:50:56Z 2012-08-16T00:50:56Z 2003 Book 1590590813 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31459 en application/chm Apress |
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Thư viện Trường Đại học Đà Lạt |
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English |
topic |
Technologies |
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Technologies Harrison, Lynn Thomas Introduction to 3D Game Engine Design Using DirectX 9 and C# |
description |
The book that I could never find was one on game engine design. I wanted an object-oriented, reusable package of software that was not tightly integrated to one particular game. I knew that I wasn’t the only person interested in game engine design. I decided that, as I learned C# and managed DirectX 9 and ported my game engine to this new technology, I would document the process. The fact that you are reading this indicates you share my interest in 3D game engines.
I have kept this book at an introductory level. When I initially began planning the book, I considered including more advanced topics such as animation, networking for multiplayer capability, and the programmable pipeline (shaders). I quickly came to the conclusion that to cover that much material in any depth at all was too much for a single book. I am hoping that at some point in the future I will have the time to do a follow-up volume that includes these and other more advanced areas. |
format |
Book |
author |
Harrison, Lynn Thomas |
author_facet |
Harrison, Lynn Thomas |
author_sort |
Harrison, Lynn Thomas |
title |
Introduction to 3D Game Engine Design Using DirectX 9 and C# |
title_short |
Introduction to 3D Game Engine Design Using DirectX 9 and C# |
title_full |
Introduction to 3D Game Engine Design Using DirectX 9 and C# |
title_fullStr |
Introduction to 3D Game Engine Design Using DirectX 9 and C# |
title_full_unstemmed |
Introduction to 3D Game Engine Design Using DirectX 9 and C# |
title_sort |
introduction to 3d game engine design using directx 9 and c# |
publisher |
Apress |
publishDate |
2012 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31459 |
_version_ |
1819767013759778816 |