Introduction to 3D Game Engine Design Using DirectX 9 and C#

The book that I could never find was one on game engine design. I wanted an object-oriented, reusable package of software that was not tightly integrated to one particular game. I knew that I wasn’t the only person interested in game engine design. I decided that, as I learned C# and managed DirectX...

সম্পূর্ণ বিবরণ

সংরক্ষণ করুন:
গ্রন্থ-পঞ্জীর বিবরন
প্রধান লেখক: Harrison, Lynn Thomas
বিন্যাস: গ্রন্থ
ভাষা:English
প্রকাশিত: Apress 2012
বিষয়গুলি:
অনলাইন ব্যবহার করুন:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31459
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বিবরন
সংক্ষিপ্ত:The book that I could never find was one on game engine design. I wanted an object-oriented, reusable package of software that was not tightly integrated to one particular game. I knew that I wasn’t the only person interested in game engine design. I decided that, as I learned C# and managed DirectX 9 and ported my game engine to this new technology, I would document the process. The fact that you are reading this indicates you share my interest in 3D game engines. I have kept this book at an introductory level. When I initially began planning the book, I considered including more advanced topics such as animation, networking for multiplayer capability, and the programmable pipeline (shaders). I quickly came to the conclusion that to cover that much material in any depth at all was too much for a single book. I am hoping that at some point in the future I will have the time to do a follow-up volume that includes these and other more advanced areas.