Introduction to 3D Game Engine Design Using DirectX 9 and C#
The book that I could never find was one on game engine design. I wanted an object-oriented, reusable package of software that was not tightly integrated to one particular game. I knew that I wasn’t the only person interested in game engine design. I decided that, as I learned C# and managed DirectX...
保存先:
第一著者: | |
---|---|
フォーマット: | 図書 |
言語: | English |
出版事項: |
Apress
2012
|
主題: | |
オンライン・アクセス: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31459 |
タグ: |
タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!
|
Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
---|
このレコードへの初めてのコメントを付けませんか!