Introduction to 3D Game Engine Design Using DirectX 9 and C#

The book that I could never find was one on game engine design. I wanted an object-oriented, reusable package of software that was not tightly integrated to one particular game. I knew that I wasn’t the only person interested in game engine design. I decided that, as I learned C# and managed DirectX...

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Bibliografische gegevens
Hoofdauteur: Harrison, Lynn Thomas
Formaat: Boek
Taal:English
Gepubliceerd in: Apress 2012
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Online toegang:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31459
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