Real-Time Visual Effects for Game Programming
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...
保存先:
主要な著者: | , , , |
---|---|
フォーマット: | 図書 |
言語: | English |
出版事項: |
Springer
2015
|
主題: | |
オンライン・アクセス: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/57913 |
タグ: |
タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!
|
Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
---|
このレコードへの初めてのコメントを付けませんか!