Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005

Volume 10, Number 2, 2005 * Hardware-Accelerated Point Generation and Rendering of Point-Based Impostors by J. Andreas Bærentzen * An Evaluation Framework for Ray-Triangle Intersection Algorithms by Marta Löfsted and Tomas Akenine-Möller * Sm...

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Bibliographic Details
Main Author: A K Peters
Format: Article
Language:English
Published: A K Peters 2009
Subjects:
Online Access:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/838
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Institutions: Thư viện Trường Đại học Đà Lạt
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Summary:Volume 10, Number 2, 2005 * Hardware-Accelerated Point Generation and Rendering of Point-Based Impostors by J. Andreas Bærentzen * An Evaluation Framework for Ray-Triangle Intersection Algorithms by Marta Löfsted and Tomas Akenine-Möller * Smooth Two-Dimensional Interpolations: A Recipe for All Polygons by Elisabeth Anna Malsch, John Jeffy Lin, and Gautam Dasgupta * An Improved Adjacency Data Structure for Fast Triangle Stripping by Patrick Reuter, Johannes Behr, and Marc Alexa * Efficient Polygon Edge Enumeration by Sean Barrett * Real-Time Global Illumination on GPUs by Mangesh Nijasure, Sumanta N. Pattanaik, and Vineet Goel