Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005

Volume 10, Number 2, 2005 * Hardware-Accelerated Point Generation and Rendering of Point-Based Impostors by J. Andreas Bærentzen * An Evaluation Framework for Ray-Triangle Intersection Algorithms by Marta Löfsted and Tomas Akenine-Möller * Sm...

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spelling oai:scholar.dlu.edu.vn:DLU123456789-8382009-10-05T01:50:17Z Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 10, Number 2, 2005 * Hardware-Accelerated Point Generation and Rendering of Point-Based Impostors by J. Andreas Bærentzen * An Evaluation Framework for Ray-Triangle Intersection Algorithms by Marta Löfsted and Tomas Akenine-Möller * Smooth Two-Dimensional Interpolations: A Recipe for All Polygons by Elisabeth Anna Malsch, John Jeffy Lin, and Gautam Dasgupta * An Improved Adjacency Data Structure for Fast Triangle Stripping by Patrick Reuter, Johannes Behr, and Marc Alexa * Efficient Polygon Edge Enumeration by Sean Barrett * Real-Time Global Illumination on GPUs by Mangesh Nijasure, Sumanta N. Pattanaik, and Vineet Goel 2009-10-05T01:50:17Z 2009-10-05T01:50:17Z 2005 Article 1086-7651 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/838 en application/octet-stream A K Peters
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Mathematics
Computer Science
Computer Graphics
Computer Imaging
Vision
Pattern Recognition and Graphics
Image Processing and Computer Vision
spellingShingle Mathematics
Computer Science
Computer Graphics
Computer Imaging
Vision
Pattern Recognition and Graphics
Image Processing and Computer Vision
A K Peters
Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005
description Volume 10, Number 2, 2005 * Hardware-Accelerated Point Generation and Rendering of Point-Based Impostors by J. Andreas Bærentzen * An Evaluation Framework for Ray-Triangle Intersection Algorithms by Marta Löfsted and Tomas Akenine-Möller * Smooth Two-Dimensional Interpolations: A Recipe for All Polygons by Elisabeth Anna Malsch, John Jeffy Lin, and Gautam Dasgupta * An Improved Adjacency Data Structure for Fast Triangle Stripping by Patrick Reuter, Johannes Behr, and Marc Alexa * Efficient Polygon Edge Enumeration by Sean Barrett * Real-Time Global Illumination on GPUs by Mangesh Nijasure, Sumanta N. Pattanaik, and Vineet Goel
format Article
author A K Peters
author_facet A K Peters
author_sort A K Peters
title Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005
title_short Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005
title_full Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005
title_fullStr Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005
title_full_unstemmed Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005
title_sort journal of graphics, gpu, & game tools. volume 10, number 2, 2005
publisher A K Peters
publishDate 2009
url http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/838
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