Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005
Volume 10, Number 2, 2005 * Hardware-Accelerated Point Generation and Rendering of Point-Based Impostors by J. Andreas Bærentzen * An Evaluation Framework for Ray-Triangle Intersection Algorithms by Marta Löfsted and Tomas Akenine-Möller * Sm...
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A K Peters
2009
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oai:scholar.dlu.edu.vn:DLU123456789-8382009-10-05T01:50:17Z Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 10, Number 2, 2005 * Hardware-Accelerated Point Generation and Rendering of Point-Based Impostors by J. Andreas Bærentzen * An Evaluation Framework for Ray-Triangle Intersection Algorithms by Marta Löfsted and Tomas Akenine-Möller * Smooth Two-Dimensional Interpolations: A Recipe for All Polygons by Elisabeth Anna Malsch, John Jeffy Lin, and Gautam Dasgupta * An Improved Adjacency Data Structure for Fast Triangle Stripping by Patrick Reuter, Johannes Behr, and Marc Alexa * Efficient Polygon Edge Enumeration by Sean Barrett * Real-Time Global Illumination on GPUs by Mangesh Nijasure, Sumanta N. Pattanaik, and Vineet Goel 2009-10-05T01:50:17Z 2009-10-05T01:50:17Z 2005 Article 1086-7651 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/838 en application/octet-stream A K Peters |
institution |
Thư viện Trường Đại học Đà Lạt |
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Thư viện số |
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English |
topic |
Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision |
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Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision A K Peters Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005 |
description |
Volume 10, Number 2, 2005
*
Hardware-Accelerated Point Generation and Rendering of Point-Based Impostors
by J. Andreas Bærentzen
*
An Evaluation Framework for Ray-Triangle Intersection Algorithms
by Marta Löfsted and Tomas Akenine-Möller
*
Smooth Two-Dimensional Interpolations: A Recipe for All Polygons
by Elisabeth Anna Malsch, John Jeffy Lin, and Gautam Dasgupta
*
An Improved Adjacency Data Structure for Fast Triangle Stripping
by Patrick Reuter, Johannes Behr, and Marc Alexa
*
Efficient Polygon Edge Enumeration
by Sean Barrett
*
Real-Time Global Illumination on GPUs
by Mangesh Nijasure, Sumanta N. Pattanaik, and Vineet Goel |
format |
Article |
author |
A K Peters |
author_facet |
A K Peters |
author_sort |
A K Peters |
title |
Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005 |
title_short |
Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005 |
title_full |
Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005 |
title_fullStr |
Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005 |
title_full_unstemmed |
Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005 |
title_sort |
journal of graphics, gpu, & game tools. volume 10, number 2, 2005 |
publisher |
A K Peters |
publishDate |
2009 |
url |
http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/838 |
_version_ |
1757676512477184000 |