Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005
Volume 10, Number 2, 2005 * Hardware-Accelerated Point Generation and Rendering of Point-Based Impostors by J. Andreas Bærentzen * An Evaluation Framework for Ray-Triangle Intersection Algorithms by Marta Löfsted and Tomas Akenine-Möller * Sm...
Đã lưu trong:
Príomhúdar: | |
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Formáid: | Bài viết |
Teanga: | English |
Foilsithe: |
A K Peters
2009
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Ábhair: | |
Rochtain Ar Líne: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/838 |
Clibeanna: |
Cuir Clib Leis
Gan Chlibeanna, Bí ar an gcéad duine leis an taifead seo a chlibeáil!
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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Achoimre: | Volume 10, Number 2, 2005
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Hardware-Accelerated Point Generation and Rendering of Point-Based Impostors
by J. Andreas Bærentzen
*
An Evaluation Framework for Ray-Triangle Intersection Algorithms
by Marta Löfsted and Tomas Akenine-Möller
*
Smooth Two-Dimensional Interpolations: A Recipe for All Polygons
by Elisabeth Anna Malsch, John Jeffy Lin, and Gautam Dasgupta
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An Improved Adjacency Data Structure for Fast Triangle Stripping
by Patrick Reuter, Johannes Behr, and Marc Alexa
*
Efficient Polygon Edge Enumeration
by Sean Barrett
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Real-Time Global Illumination on GPUs
by Mangesh Nijasure, Sumanta N. Pattanaik, and Vineet Goel |
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