Journal of Graphics, GPU, & Game Tools. Volume 10, Number 2, 2005
Volume 10, Number 2, 2005 * Hardware-Accelerated Point Generation and Rendering of Point-Based Impostors by J. Andreas Bærentzen * An Evaluation Framework for Ray-Triangle Intersection Algorithms by Marta Löfsted and Tomas Akenine-Möller * Sm...
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Formato: | Atigo |
Idioma: | English |
Publicado em: |
A K Peters
2009
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Acesso em linha: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/838 |
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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Resumo: | Volume 10, Number 2, 2005
*
Hardware-Accelerated Point Generation and Rendering of Point-Based Impostors
by J. Andreas Bærentzen
*
An Evaluation Framework for Ray-Triangle Intersection Algorithms
by Marta Löfsted and Tomas Akenine-Möller
*
Smooth Two-Dimensional Interpolations: A Recipe for All Polygons
by Elisabeth Anna Malsch, John Jeffy Lin, and Gautam Dasgupta
*
An Improved Adjacency Data Structure for Fast Triangle Stripping
by Patrick Reuter, Johannes Behr, and Marc Alexa
*
Efficient Polygon Edge Enumeration
by Sean Barrett
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Real-Time Global Illumination on GPUs
by Mangesh Nijasure, Sumanta N. Pattanaik, and Vineet Goel |
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