Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006
Volume 11, Number 1, 2006 * Stochastic Billboard Clouds for Interactive Foliage Rendering by J. Dylan Lacewell, Dave Edwards, Peter Shirley, and William B. Thompson * Efficient Shadows from Sampled Environment Maps by Aner Ben-Artzi, Ravi Ramamoorthi, and...
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Định dạng: | Bài viết |
Ngôn ngữ: | English |
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A K Peters
2009
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Truy cập trực tuyến: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/842 |
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oai:scholar.dlu.edu.vn:DLU123456789-8422009-10-05T01:54:03Z Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 11, Number 1, 2006 * Stochastic Billboard Clouds for Interactive Foliage Rendering by J. Dylan Lacewell, Dave Edwards, Peter Shirley, and William B. Thompson * Efficient Shadows from Sampled Environment Maps by Aner Ben-Artzi, Ravi Ramamoorthi, and Maneesh Agrawala * A High-Performance Method for Calculating the Minimum Distance Between Two 2D and 3D NURBS Curves by YingLiang Ma, W. T. Hewitt, and Martin Turner * An Improved Normalization For The Ward Reflectance Model by Arne Dür * Exact 2-D Integration inside Quadrilateral Boundaries by Jack Tumblin 2009-10-05T01:54:03Z 2009-10-05T01:54:03Z 2006 Article 1086-7651 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/842 en application/octet-stream A K Peters |
institution |
Thư viện Trường Đại học Đà Lạt |
collection |
Thư viện số |
language |
English |
topic |
Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision |
spellingShingle |
Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision A K Peters Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006 |
description |
Volume 11, Number 1, 2006
*
Stochastic Billboard Clouds for Interactive Foliage Rendering
by J. Dylan Lacewell, Dave Edwards, Peter Shirley, and William B. Thompson
*
Efficient Shadows from Sampled Environment Maps
by Aner Ben-Artzi, Ravi Ramamoorthi, and Maneesh Agrawala
*
A High-Performance Method for Calculating the Minimum Distance Between Two 2D and 3D NURBS Curves
by YingLiang Ma, W. T. Hewitt, and Martin Turner
*
An Improved Normalization For The Ward Reflectance Model
by Arne Dür
*
Exact 2-D Integration inside Quadrilateral Boundaries
by Jack Tumblin |
format |
Article |
author |
A K Peters |
author_facet |
A K Peters |
author_sort |
A K Peters |
title |
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006 |
title_short |
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006 |
title_full |
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006 |
title_fullStr |
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006 |
title_full_unstemmed |
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006 |
title_sort |
journal of graphics, gpu, & game tools. volume 11, number 1, 2006 |
publisher |
A K Peters |
publishDate |
2009 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/842 |
_version_ |
1819787124977696768 |