Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006

Volume 11, Number 1, 2006 * Stochastic Billboard Clouds for Interactive Foliage Rendering by J. Dylan Lacewell, Dave Edwards, Peter Shirley, and William B. Thompson * Efficient Shadows from Sampled Environment Maps by Aner Ben-Artzi, Ravi Ramamoorthi, and...

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Tác giả chính: A K Peters
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Ngôn ngữ:English
Được phát hành: A K Peters 2009
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spelling oai:scholar.dlu.edu.vn:DLU123456789-8422009-10-05T01:54:03Z Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 11, Number 1, 2006 * Stochastic Billboard Clouds for Interactive Foliage Rendering by J. Dylan Lacewell, Dave Edwards, Peter Shirley, and William B. Thompson * Efficient Shadows from Sampled Environment Maps by Aner Ben-Artzi, Ravi Ramamoorthi, and Maneesh Agrawala * A High-Performance Method for Calculating the Minimum Distance Between Two 2D and 3D NURBS Curves by YingLiang Ma, W. T. Hewitt, and Martin Turner * An Improved Normalization For The Ward Reflectance Model by Arne Dür * Exact 2-D Integration inside Quadrilateral Boundaries by Jack Tumblin 2009-10-05T01:54:03Z 2009-10-05T01:54:03Z 2006 Article 1086-7651 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/842 en application/octet-stream A K Peters
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Mathematics
Computer Science
Computer Graphics
Computer Imaging
Vision
Pattern Recognition and Graphics
Image Processing and Computer Vision
spellingShingle Mathematics
Computer Science
Computer Graphics
Computer Imaging
Vision
Pattern Recognition and Graphics
Image Processing and Computer Vision
A K Peters
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006
description Volume 11, Number 1, 2006 * Stochastic Billboard Clouds for Interactive Foliage Rendering by J. Dylan Lacewell, Dave Edwards, Peter Shirley, and William B. Thompson * Efficient Shadows from Sampled Environment Maps by Aner Ben-Artzi, Ravi Ramamoorthi, and Maneesh Agrawala * A High-Performance Method for Calculating the Minimum Distance Between Two 2D and 3D NURBS Curves by YingLiang Ma, W. T. Hewitt, and Martin Turner * An Improved Normalization For The Ward Reflectance Model by Arne Dür * Exact 2-D Integration inside Quadrilateral Boundaries by Jack Tumblin
format Article
author A K Peters
author_facet A K Peters
author_sort A K Peters
title Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006
title_short Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006
title_full Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006
title_fullStr Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006
title_full_unstemmed Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006
title_sort journal of graphics, gpu, & game tools. volume 11, number 1, 2006
publisher A K Peters
publishDate 2009
url https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/842
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