Journal of Graphics, GPU, & Game Tools. Volume 11, Number 2, 2006

Volume 11, Number 2, 2006 * Techniques for Interactive Ray Tracing of Bézier Surfaces by Carsten Benthin, Ingo Wald, and Philipp Slusallek * Direct Spherical Harmonic Transform of a Triangulated Mesh by M. Mousa, R. Chaine, and S. Akkouche *...

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spelling oai:scholar.dlu.edu.vn:DLU123456789-8442009-10-05T01:54:57Z Journal of Graphics, GPU, & Game Tools. Volume 11, Number 2, 2006 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 11, Number 2, 2006 * Techniques for Interactive Ray Tracing of Bézier Surfaces by Carsten Benthin, Ingo Wald, and Philipp Slusallek * Direct Spherical Harmonic Transform of a Triangulated Mesh by M. Mousa, R. Chaine, and S. Akkouche * Efficient Generation of Poisson-Disk Sampling Patterns by Thouis R. Jones * A Fast Method for Local Penetration Depth Computation by Stephane Redon and Ming C. Lin * Computing the Moment of Inertia of a Solid Defined by a Triangle Mesh by Michael Kallay * Smooth Penumbra Transitions with Shadow Maps by Willem H. de Boer 2009-10-05T01:54:57Z 2009-10-05T01:54:57Z 2006 Article 1086-7651 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/844 en application/octet-stream A K Peters
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Mathematics
Computer Science
Computer Graphics
Computer Imaging
Vision
Pattern Recognition and Graphics
Image Processing and Computer Vision
spellingShingle Mathematics
Computer Science
Computer Graphics
Computer Imaging
Vision
Pattern Recognition and Graphics
Image Processing and Computer Vision
A K Peters
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 2, 2006
description Volume 11, Number 2, 2006 * Techniques for Interactive Ray Tracing of Bézier Surfaces by Carsten Benthin, Ingo Wald, and Philipp Slusallek * Direct Spherical Harmonic Transform of a Triangulated Mesh by M. Mousa, R. Chaine, and S. Akkouche * Efficient Generation of Poisson-Disk Sampling Patterns by Thouis R. Jones * A Fast Method for Local Penetration Depth Computation by Stephane Redon and Ming C. Lin * Computing the Moment of Inertia of a Solid Defined by a Triangle Mesh by Michael Kallay * Smooth Penumbra Transitions with Shadow Maps by Willem H. de Boer
format Article
author A K Peters
author_facet A K Peters
author_sort A K Peters
title Journal of Graphics, GPU, & Game Tools. Volume 11, Number 2, 2006
title_short Journal of Graphics, GPU, & Game Tools. Volume 11, Number 2, 2006
title_full Journal of Graphics, GPU, & Game Tools. Volume 11, Number 2, 2006
title_fullStr Journal of Graphics, GPU, & Game Tools. Volume 11, Number 2, 2006
title_full_unstemmed Journal of Graphics, GPU, & Game Tools. Volume 11, Number 2, 2006
title_sort journal of graphics, gpu, & game tools. volume 11, number 2, 2006
publisher A K Peters
publishDate 2009
url https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/844
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