Journal of Graphics, GPU, & Game Tools. Volume 13, Number 4, 2008
Volume 13, Number 4, 2008 * Efficient, High-Quality Bayer Demosaic Filtering on GPUs by Morgan McGuire * GPU Rainfall by Pierre Rousseau, Vincent Jolivet, and Djamchid Ghazanfarpour * GPU Color Constancy by Marc Ebner * C...
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A K Peters
2009
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oai:scholar.dlu.edu.vn:DLU123456789-8682009-10-05T02:38:03Z Journal of Graphics, GPU, & Game Tools. Volume 13, Number 4, 2008 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 13, Number 4, 2008 * Efficient, High-Quality Bayer Demosaic Filtering on GPUs by Morgan McGuire * GPU Rainfall by Pierre Rousseau, Vincent Jolivet, and Djamchid Ghazanfarpour * GPU Color Constancy by Marc Ebner * Calculating Center of Mass in an Unbounded 2D Environment by Linge Bai and David Breen * Efficient GPU-Based Texture Interpolation using Uniform B-Splines by Daniel Ruijters, Bart M. ter Haar Romeny, and Paul Suetens 2009-10-05T02:38:03Z 2009-10-05T02:38:03Z 2008 Article 1086-7651 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/868 en application/octet-stream A K Peters |
institution |
Thư viện Trường Đại học Đà Lạt |
collection |
Thư viện số |
language |
English |
topic |
Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision |
spellingShingle |
Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision A K Peters Journal of Graphics, GPU, & Game Tools. Volume 13, Number 4, 2008 |
description |
Volume 13, Number 4, 2008
*
Efficient, High-Quality Bayer Demosaic Filtering on GPUs
by Morgan McGuire
*
GPU Rainfall
by Pierre Rousseau, Vincent Jolivet, and Djamchid Ghazanfarpour
*
GPU Color Constancy
by Marc Ebner
*
Calculating Center of Mass in an Unbounded 2D Environment
by Linge Bai and David Breen
*
Efficient GPU-Based Texture Interpolation using Uniform B-Splines
by Daniel Ruijters, Bart M. ter Haar Romeny, and Paul Suetens |
format |
Article |
author |
A K Peters |
author_facet |
A K Peters |
author_sort |
A K Peters |
title |
Journal of Graphics, GPU, & Game Tools. Volume 13, Number 4, 2008 |
title_short |
Journal of Graphics, GPU, & Game Tools. Volume 13, Number 4, 2008 |
title_full |
Journal of Graphics, GPU, & Game Tools. Volume 13, Number 4, 2008 |
title_fullStr |
Journal of Graphics, GPU, & Game Tools. Volume 13, Number 4, 2008 |
title_full_unstemmed |
Journal of Graphics, GPU, & Game Tools. Volume 13, Number 4, 2008 |
title_sort |
journal of graphics, gpu, & game tools. volume 13, number 4, 2008 |
publisher |
A K Peters |
publishDate |
2009 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/868 |
_version_ |
1819809563386314752 |