Real-Time Shader Programming
An indispensable reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.
Đã lưu trong:
Príomhúdar: | Fosner, Ron |
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Formáid: | Leabhar |
Teanga: | English |
Foilsithe: |
Morgan Kaufmann Publishers
2011
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Ábhair: | |
Rochtain Ar Líne: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/26476 |
Clibeanna: |
Cuir Clib Leis
Gan Chlibeanna, Bí ar an gcéad duine leis an taifead seo a chlibeáil!
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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Míreanna Comhchosúla
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Real-Time systems and programming language /
le: Burns, Alan.
Foilsithe: (1997) -
Physically Based Shader Development for Unity 2017. 1st ed.
le: Doppioslash, Claudia
Foilsithe: (2020) -
Real-Time Visual Effects for Game Programming
le: Kim, C.-H, et al.
Foilsithe: (2015) -
Functional Programming for the Real World With Examples in F# and C#
le: Petricek, Tomas, et al.
Foilsithe: (2011) -
Real-time digital signal processing : Fundamentals, Implementations and applications
le: Kuo, Sen M
Foilsithe: (2013)