Real-Time Shader Programming
An indispensable reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.
保存先:
第一著者: | Fosner, Ron |
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フォーマット: | 図書 |
言語: | English |
出版事項: |
Morgan Kaufmann Publishers
2011
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主題: | |
オンライン・アクセス: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/26476 |
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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