Beginning Direct3D Game Programming, Second Edition
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by a...
Αποθηκεύτηκε σε:
Κύριος συγγραφέας: | Engel, Wolfgang |
---|---|
Μορφή: | Βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Premier Press
2011
|
Θέματα: | |
Διαθέσιμο Online: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/29523 |
Ετικέτες: |
Προσθήκη ετικέτας
Δεν υπάρχουν, Καταχωρήστε ετικέτα πρώτοι!
|
Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
---|
Παρόμοια τεκμήρια
-
Programming an RTS game with Direct3D
ανά: Carl Granberg
Έκδοση: (2007) -
Programming an RTS game with Direct3D
ανά: Carl Granberg
Έκδοση: (2007) -
Beginning Programming for Dummies 3rd Edition
Έκδοση: (2011) -
Beginning Linux Programming, Third Edition
ανά: Stones, Richard, κ.ά.
Έκδοση: (2011) -
Advanced 3-D game programming using DirectX 7.0 /
ανά: Perez, Adrian.
Έκδοση: (2000)