Beginning Direct3D Game Programming, Second Edition
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by a...
Gorde:
Egile nagusia: | Engel, Wolfgang |
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Formatua: | Liburua |
Hizkuntza: | English |
Argitaratua: |
Premier Press
2011
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Gaiak: | |
Sarrera elektronikoa: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/29523 |
Etiketak: |
Etiketa erantsi
Etiketarik gabe, Izan zaitez lehena erregistro honi etiketa jartzen!
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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Antzeko izenburuak
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Argitaratua: (2007) -
Programming an RTS game with Direct3D
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Beginning Programming for Dummies 3rd Edition
Argitaratua: (2011) -
Beginning Linux Programming, Third Edition
nork: Stones, Richard, et al.
Argitaratua: (2011) -
Advanced 3-D game programming using DirectX 7.0 /
nork: Perez, Adrian.
Argitaratua: (2000)