Beginning Direct3D Game Programming, Second Edition
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by a...
保存先:
第一著者: | Engel, Wolfgang |
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フォーマット: | 図書 |
言語: | English |
出版事項: |
Premier Press
2011
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主題: | |
オンライン・アクセス: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/29523 |
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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