Beginning Direct3D Game Programming, Second Edition
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by a...
Na minha lista:
Autor principal: | Engel, Wolfgang |
---|---|
Formato: | Livro |
Idioma: | English |
Publicado em: |
Premier Press
2011
|
Assuntos: | |
Acesso em linha: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/29523 |
Tags: |
Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!
|
Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
---|
Registros relacionados
-
Programming an RTS game with Direct3D
por: Carl Granberg
Publicado em: (2007) -
Programming an RTS game with Direct3D
por: Carl Granberg
Publicado em: (2007) -
Beginning Programming for Dummies 3rd Edition
Publicado em: (2011) -
Beginning Linux Programming, Third Edition
por: Stones, Richard, et al.
Publicado em: (2011) -
Advanced 3-D game programming using DirectX 7.0 /
por: Perez, Adrian.
Publicado em: (2000)