Beginning Direct3D Game Programming, Second Edition

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by a...

Volledige beschrijving

Bewaard in:
Bibliografische gegevens
Hoofdauteur: Engel, Wolfgang
Formaat: Boek
Taal:English
Gepubliceerd in: Premier Press 2011
Onderwerpen:
Online toegang:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/29523
Tags: Voeg label toe
Geen labels, Wees de eerste die dit record labelt!
Thư viện lưu trữ: Thư viện Trường Đại học Đà Lạt