Beginning Direct3D Game Programming, Second Edition

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by a...

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Detalles Bibliográficos
Autor principal: Engel, Wolfgang
Formato: Libro
Lenguaje:English
Publicado: Premier Press 2011
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Acceso en línea:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/29523
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