Introduction to 3D Game Engine Design Using DirectX 9 and C#
The book that I could never find was one on game engine design. I wanted an object-oriented, reusable package of software that was not tightly integrated to one particular game. I knew that I wasn’t the only person interested in game engine design. I decided that, as I learned C# and managed DirectX...
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第一著者: | Harrison, Lynn Thomas |
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フォーマット: | 図書 |
言語: | English |
出版事項: |
Apress
2012
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主題: | |
オンライン・アクセス: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31459 |
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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