Introduction to 3D Game Engine Design Using DirectX 9 and C#
The book that I could never find was one on game engine design. I wanted an object-oriented, reusable package of software that was not tightly integrated to one particular game. I knew that I wasn’t the only person interested in game engine design. I decided that, as I learned C# and managed DirectX...
Zapisane w:
1. autor: | Harrison, Lynn Thomas |
---|---|
Format: | Książka |
Język: | English |
Wydane: |
Apress
2012
|
Hasła przedmiotowe: | |
Dostęp online: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31459 |
Etykiety: |
Dodaj etykietę
Nie ma etykietki, Dołącz pierwszą etykiete!
|
Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
---|
Podobne zapisy
-
.NET Game Programming with DirectX 9.0
od: Lobão, Alexandre Santos, i wsp.
Wydane: (2012) -
Advanced 3-D game programming using DirectX 7.0 /
od: Perez, Adrian.
Wydane: (2000) -
DirectX & lập trình cho camera
od: Phạm, Thế Bảo
Wydane: (2005) -
DirectX & lập trình cho camera /
od: Phạm Thế Bảo,
Wydane: (2005) -
DirectX & lập trình cho camera
od: Phạm Thế Bảo,
Wydane: (2005)