Journal of Graphics, GPU, & Game Tools. Volume 10, Number 3, 2005

Volume 10, Number 3, 2005 * Conservative and Tiled Rasterization Using a Modified Triangle Set-Up by Tomas Akenine-Möller and Timo Aila * Computing the Barycentric Coordinates of a Projected Point by Wolfgang Heidrich * Fast 3D Line Segment—T...

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spelling oai:scholar.dlu.edu.vn:DLU123456789-8392009-10-05T01:51:19Z Journal of Graphics, GPU, & Game Tools. Volume 10, Number 3, 2005 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 10, Number 3, 2005 * Conservative and Tiled Rasterization Using a Modified Triangle Set-Up by Tomas Akenine-Möller and Timo Aila * Computing the Barycentric Coordinates of a Projected Point by Wolfgang Heidrich * Fast 3D Line Segment—Triangle Intersection Test by Nick Chirkov * Depth-Based Selective Antialiasing by Przemyslaw Rokita * An Efficient Point Classification Algorithm for Triangle Meshes by R. Segura, F. R. Feito, J. Ruiz de Miras, J. C. Torres, and C. Ogáyar * Selectively Damped Least Squares for Inverse Kinematics by Samuel R. Buss and Jin-Su Kim * Implementing the IBar Camera Widget by Karan Singh and Cindy Grimm * Mipmapping Normal Maps by Michael Toksvig 2009-10-05T01:51:19Z 2009-10-05T01:51:19Z 2005 Article 1086-7651 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/839 en application/octet-stream A K Peters
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Mathematics
Computer Science
Computer Graphics
Computer Imaging
Vision
Pattern Recognition and Graphics
Image Processing and Computer Vision
spellingShingle Mathematics
Computer Science
Computer Graphics
Computer Imaging
Vision
Pattern Recognition and Graphics
Image Processing and Computer Vision
A K Peters
Journal of Graphics, GPU, & Game Tools. Volume 10, Number 3, 2005
description Volume 10, Number 3, 2005 * Conservative and Tiled Rasterization Using a Modified Triangle Set-Up by Tomas Akenine-Möller and Timo Aila * Computing the Barycentric Coordinates of a Projected Point by Wolfgang Heidrich * Fast 3D Line Segment—Triangle Intersection Test by Nick Chirkov * Depth-Based Selective Antialiasing by Przemyslaw Rokita * An Efficient Point Classification Algorithm for Triangle Meshes by R. Segura, F. R. Feito, J. Ruiz de Miras, J. C. Torres, and C. Ogáyar * Selectively Damped Least Squares for Inverse Kinematics by Samuel R. Buss and Jin-Su Kim * Implementing the IBar Camera Widget by Karan Singh and Cindy Grimm * Mipmapping Normal Maps by Michael Toksvig
format Article
author A K Peters
author_facet A K Peters
author_sort A K Peters
title Journal of Graphics, GPU, & Game Tools. Volume 10, Number 3, 2005
title_short Journal of Graphics, GPU, & Game Tools. Volume 10, Number 3, 2005
title_full Journal of Graphics, GPU, & Game Tools. Volume 10, Number 3, 2005
title_fullStr Journal of Graphics, GPU, & Game Tools. Volume 10, Number 3, 2005
title_full_unstemmed Journal of Graphics, GPU, & Game Tools. Volume 10, Number 3, 2005
title_sort journal of graphics, gpu, & game tools. volume 10, number 3, 2005
publisher A K Peters
publishDate 2009
url https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/839
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