Journal of Graphics, GPU, & Game Tools. Volume 10, Number 4, 2005

Volume 10, Number 4, 2005 * Real-Time Collision Deformations using Graphics Hardware by Pawel Wrotek, Alexander Rice, and Morgan McGuire * An Efficient Ray-Quadrilateral Intersection Test by Ares Lagae and Philip Dutré * A Voxel-Based Approac...

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Tác giả chính: A K Peters
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Được phát hành: A K Peters 2009
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spelling oai:scholar.dlu.edu.vn:DLU123456789-8412009-10-05T01:52:43Z Journal of Graphics, GPU, & Game Tools. Volume 10, Number 4, 2005 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 10, Number 4, 2005 * Real-Time Collision Deformations using Graphics Hardware by Pawel Wrotek, Alexander Rice, and Morgan McGuire * An Efficient Ray-Quadrilateral Intersection Test by Ares Lagae and Philip Dutré * A Voxel-Based Approach to Approximate Collision Handling by John Dingliana and Carol O’Sullivan * Simple Divergence-Free Fields for Artistic Simulation by Mayur Patel and Noah Taylor * Calculating Hierarchical Radiosity Form Factors using Programmable Graphics Hardware by Eric B. Lum, Kwan-Liu Ma, and Nelson Max 2009-10-05T01:52:43Z 2009-10-05T01:52:43Z 2005 Article 1086-7651 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/841 en application/octet-stream A K Peters
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Mathematics
Computer Science
Computer Graphics
Computer Imaging
Vision
Pattern Recognition and Graphics
Image Processing and Computer Vision
spellingShingle Mathematics
Computer Science
Computer Graphics
Computer Imaging
Vision
Pattern Recognition and Graphics
Image Processing and Computer Vision
A K Peters
Journal of Graphics, GPU, & Game Tools. Volume 10, Number 4, 2005
description Volume 10, Number 4, 2005 * Real-Time Collision Deformations using Graphics Hardware by Pawel Wrotek, Alexander Rice, and Morgan McGuire * An Efficient Ray-Quadrilateral Intersection Test by Ares Lagae and Philip Dutré * A Voxel-Based Approach to Approximate Collision Handling by John Dingliana and Carol O’Sullivan * Simple Divergence-Free Fields for Artistic Simulation by Mayur Patel and Noah Taylor * Calculating Hierarchical Radiosity Form Factors using Programmable Graphics Hardware by Eric B. Lum, Kwan-Liu Ma, and Nelson Max
format Article
author A K Peters
author_facet A K Peters
author_sort A K Peters
title Journal of Graphics, GPU, & Game Tools. Volume 10, Number 4, 2005
title_short Journal of Graphics, GPU, & Game Tools. Volume 10, Number 4, 2005
title_full Journal of Graphics, GPU, & Game Tools. Volume 10, Number 4, 2005
title_fullStr Journal of Graphics, GPU, & Game Tools. Volume 10, Number 4, 2005
title_full_unstemmed Journal of Graphics, GPU, & Game Tools. Volume 10, Number 4, 2005
title_sort journal of graphics, gpu, & game tools. volume 10, number 4, 2005
publisher A K Peters
publishDate 2009
url https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/841
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