Journal of Graphics, GPU, & Game Tools. Volume 10, Number 4, 2005

Volume 10, Number 4, 2005 * Real-Time Collision Deformations using Graphics Hardware by Pawel Wrotek, Alexander Rice, and Morgan McGuire * An Efficient Ray-Quadrilateral Intersection Test by Ares Lagae and Philip Dutré * A Voxel-Based Approac...

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Autor principal: A K Peters
Formato: Artículo
Lenguaje:English
Publicado: A K Peters 2009
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Acceso en línea:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/841
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