Journal of Graphics, GPU, & Game Tools. Volume 10, Number 4, 2005

Volume 10, Number 4, 2005 * Real-Time Collision Deformations using Graphics Hardware by Pawel Wrotek, Alexander Rice, and Morgan McGuire * An Efficient Ray-Quadrilateral Intersection Test by Ares Lagae and Philip Dutré * A Voxel-Based Approac...

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書目詳細資料
主要作者: A K Peters
格式: Bài viết
語言:English
出版: A K Peters 2009
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在線閱讀:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/841
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