Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006
Volume 11, Number 4, 2006 * GPU-Based Tiled Ray Casting using Depth Peeling by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva * Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees by Peiran...
Guardat en:
Autor principal: | |
---|---|
Format: | Article |
Idioma: | English |
Publicat: |
A K Peters
2009
|
Matèries: | |
Accés en línia: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/847 |
Etiquetes: |
Afegir etiqueta
Sense etiquetes, Sigues el primer a etiquetar aquest registre!
|
Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
---|
Sumari: | Volume 11, Number 4, 2006
*
GPU-Based Tiled Ray Casting using Depth Peeling
by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva
*
Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees
by Peiran Liu, Nicolas D. Georganas, and Gerhard Roth
*
Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU
by Ian Fischer and Craig Gotsman
*
Lightweight Bounding Volumes for Ray Tracing
by David Cline, Kevin Steele, and Parris Egbert |
---|