Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006

Volume 11, Number 4, 2006 * GPU-Based Tiled Ray Casting using Depth Peeling by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva * Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees by Peiran...

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Tác giả chính: A K Peters
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Ngôn ngữ:English
Được phát hành: A K Peters 2009
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spelling oai:scholar.dlu.edu.vn:DLU123456789-8472009-10-05T01:56:43Z Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 11, Number 4, 2006 * GPU-Based Tiled Ray Casting using Depth Peeling by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva * Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees by Peiran Liu, Nicolas D. Georganas, and Gerhard Roth * Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU by Ian Fischer and Craig Gotsman * Lightweight Bounding Volumes for Ray Tracing by David Cline, Kevin Steele, and Parris Egbert 2009-10-05T01:56:43Z 2009-10-05T01:56:43Z 2006 Article 1086-7651 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/847 en application/octet-stream A K Peters
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Mathematics
Computer Science
Computer Graphics
Computer Imaging
Vision
Pattern Recognition and Graphics
Image Processing and Computer Vision
spellingShingle Mathematics
Computer Science
Computer Graphics
Computer Imaging
Vision
Pattern Recognition and Graphics
Image Processing and Computer Vision
A K Peters
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006
description Volume 11, Number 4, 2006 * GPU-Based Tiled Ray Casting using Depth Peeling by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva * Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees by Peiran Liu, Nicolas D. Georganas, and Gerhard Roth * Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU by Ian Fischer and Craig Gotsman * Lightweight Bounding Volumes for Ray Tracing by David Cline, Kevin Steele, and Parris Egbert
format Article
author A K Peters
author_facet A K Peters
author_sort A K Peters
title Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006
title_short Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006
title_full Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006
title_fullStr Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006
title_full_unstemmed Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006
title_sort journal of graphics, gpu, & game tools. volume 11, number 4, 2006
publisher A K Peters
publishDate 2009
url https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/847
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