Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006
Volume 11, Number 4, 2006 * GPU-Based Tiled Ray Casting using Depth Peeling by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva * Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees by Peiran...
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A K Peters
2009
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oai:scholar.dlu.edu.vn:DLU123456789-8472009-10-05T01:56:43Z Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 11, Number 4, 2006 * GPU-Based Tiled Ray Casting using Depth Peeling by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva * Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees by Peiran Liu, Nicolas D. Georganas, and Gerhard Roth * Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU by Ian Fischer and Craig Gotsman * Lightweight Bounding Volumes for Ray Tracing by David Cline, Kevin Steele, and Parris Egbert 2009-10-05T01:56:43Z 2009-10-05T01:56:43Z 2006 Article 1086-7651 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/847 en application/octet-stream A K Peters |
institution |
Thư viện Trường Đại học Đà Lạt |
collection |
Thư viện số |
language |
English |
topic |
Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision |
spellingShingle |
Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision A K Peters Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006 |
description |
Volume 11, Number 4, 2006
*
GPU-Based Tiled Ray Casting using Depth Peeling
by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva
*
Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees
by Peiran Liu, Nicolas D. Georganas, and Gerhard Roth
*
Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU
by Ian Fischer and Craig Gotsman
*
Lightweight Bounding Volumes for Ray Tracing
by David Cline, Kevin Steele, and Parris Egbert |
format |
Article |
author |
A K Peters |
author_facet |
A K Peters |
author_sort |
A K Peters |
title |
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006 |
title_short |
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006 |
title_full |
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006 |
title_fullStr |
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006 |
title_full_unstemmed |
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006 |
title_sort |
journal of graphics, gpu, & game tools. volume 11, number 4, 2006 |
publisher |
A K Peters |
publishDate |
2009 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/847 |
_version_ |
1819762478111784960 |