Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006
Volume 11, Number 4, 2006 * GPU-Based Tiled Ray Casting using Depth Peeling by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva * Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees by Peiran...
محفوظ في:
المؤلف الرئيسي: | |
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التنسيق: | مقال |
اللغة: | English |
منشور في: |
A K Peters
2009
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الموضوعات: | |
الوصول للمادة أونلاين: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/847 |
الوسوم: |
إضافة وسم
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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الملخص: | Volume 11, Number 4, 2006
*
GPU-Based Tiled Ray Casting using Depth Peeling
by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva
*
Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees
by Peiran Liu, Nicolas D. Georganas, and Gerhard Roth
*
Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU
by Ian Fischer and Craig Gotsman
*
Lightweight Bounding Volumes for Ray Tracing
by David Cline, Kevin Steele, and Parris Egbert |
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