Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006

Volume 11, Number 4, 2006 * GPU-Based Tiled Ray Casting using Depth Peeling by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva * Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees by Peiran...

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Auteur principal: A K Peters
Format: Article
Langue:English
Publié: A K Peters 2009
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Accès en ligne:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/847
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Résumé:Volume 11, Number 4, 2006 * GPU-Based Tiled Ray Casting using Depth Peeling by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva * Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees by Peiran Liu, Nicolas D. Georganas, and Gerhard Roth * Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU by Ian Fischer and Craig Gotsman * Lightweight Bounding Volumes for Ray Tracing by David Cline, Kevin Steele, and Parris Egbert