Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006
Volume 11, Number 4, 2006 * GPU-Based Tiled Ray Casting using Depth Peeling by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva * Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees by Peiran...
Spremljeno u:
Glavni autor: | |
---|---|
Format: | Članak |
Jezik: | English |
Izdano: |
A K Peters
2009
|
Teme: | |
Online pristup: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/847 |
Oznake: |
Dodaj oznaku
Bez oznaka, Budi prvi tko označuje ovaj zapis!
|
Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
---|
Sažetak: | Volume 11, Number 4, 2006
*
GPU-Based Tiled Ray Casting using Depth Peeling
by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva
*
Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees
by Peiran Liu, Nicolas D. Georganas, and Gerhard Roth
*
Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU
by Ian Fischer and Craig Gotsman
*
Lightweight Bounding Volumes for Ray Tracing
by David Cline, Kevin Steele, and Parris Egbert |
---|