Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006
Volume 11, Number 4, 2006 * GPU-Based Tiled Ray Casting using Depth Peeling by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva * Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees by Peiran...
Saved in:
Main Author: | A K Peters |
---|---|
Format: | Article |
Language: | English |
Published: |
A K Peters
2009
|
Subjects: | |
Online Access: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/847 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institutions: | Thư viện Trường Đại học Đà Lạt |
---|
Similar Items
-
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006
by: A K Peters
Published: (2009) -
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 3, 2006
by: A K Peters
Published: (2009) -
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 2, 2006
by: A K Peters
Published: (2009) -
Journal of Graphics, GPU, & Game Tools. Volume 13, Number 3, 2008
by: A K Peters
Published: (2009) -
Journal of Graphics, GPU, & Game Tools. Volume 10, Number 3, 2005
by: A K Peters
Published: (2009)