Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006
Volume 11, Number 4, 2006 * GPU-Based Tiled Ray Casting using Depth Peeling by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva * Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees by Peiran...
Gorde:
Egile nagusia: | A K Peters |
---|---|
Formatua: | Artikulua |
Hizkuntza: | English |
Argitaratua: |
A K Peters
2009
|
Gaiak: | |
Sarrera elektronikoa: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/847 |
Etiketak: |
Etiketa erantsi
Etiketarik gabe, Izan zaitez lehena erregistro honi etiketa jartzen!
|
Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
---|
Antzeko izenburuak
-
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 1, 2006
nork: A K Peters
Argitaratua: (2009) -
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 3, 2006
nork: A K Peters
Argitaratua: (2009) -
Journal of Graphics, GPU, & Game Tools. Volume 11, Number 2, 2006
nork: A K Peters
Argitaratua: (2009) -
Journal of Graphics, GPU, & Game Tools. Volume 13, Number 3, 2008
nork: A K Peters
Argitaratua: (2009) -
Journal of Graphics, GPU, & Game Tools. Volume 10, Number 3, 2005
nork: A K Peters
Argitaratua: (2009)