Journal of Graphics, GPU, & Game Tools. Volume 11, Number 4, 2006

Volume 11, Number 4, 2006 * GPU-Based Tiled Ray Casting using Depth Peeling by Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, and Cláudio T. Silva * Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees by Peiran...

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Sonraí Bibleagrafaíochta
Príomhúdar: A K Peters
Formáid: Bài viết
Teanga:English
Foilsithe: A K Peters 2009
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Rochtain Ar Líne:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/847
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