Journal of Graphics, GPU, & Game Tools. Volume 10, Number 3, 2005
Volume 10, Number 3, 2005 * Conservative and Tiled Rasterization Using a Modified Triangle Set-Up by Tomas Akenine-Möller and Timo Aila * Computing the Barycentric Coordinates of a Projected Point by Wolfgang Heidrich * Fast 3D Line Segment—T...
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格式: | Bài viết |
語言: | English |
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A K Peters
2009
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在線閱讀: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/839 |
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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