Journal of Graphics, GPU, & Game Tools. Volume 10, Number 3, 2005

Volume 10, Number 3, 2005 * Conservative and Tiled Rasterization Using a Modified Triangle Set-Up by Tomas Akenine-Möller and Timo Aila * Computing the Barycentric Coordinates of a Projected Point by Wolfgang Heidrich * Fast 3D Line Segment—T...

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主要作者: A K Peters
格式: Bài viết
语言:English
出版: A K Peters 2009
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在线阅读:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/839
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