Journal of Graphics, GPU, & Game Tools. Volume 10, Number 4, 2005
Volume 10, Number 4, 2005 * Real-Time Collision Deformations using Graphics Hardware by Pawel Wrotek, Alexander Rice, and Morgan McGuire * An Efficient Ray-Quadrilateral Intersection Test by Ares Lagae and Philip Dutré * A Voxel-Based Approac...
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フォーマット: | 論文 |
言語: | English |
出版事項: |
A K Peters
2009
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オンライン・アクセス: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/841 |
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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