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3-D computer graphics A mathematical introduction with OpenGL

Includes bibliographical references (p. 353-357) and index; 12 parts: Introduction; transformation and viewing; lighting, Illumination and shading; averaging and interpolation; texture mapping; color; bézier curves; B-splines; Ray tracing; intersection testing;...

Đã lưu trong:
Sonraí Bibleagrafaíochta
Príomhúdar: Buss, Samuel R
Formáid: Leabhar
Teanga:Undetermined
Foilsithe: New York Cambridge University Press 2003
Ábhair:
Rochtain Ar Líne:http://lrc.tdmu.edu.vn/opac/search/detail.asp?aID=2&ID=34598
Clibeanna: Cuir Clib Leis
Gan Chlibeanna, Bí ar an gcéad duine leis an taifead seo a chlibeáil!
Thư viện lưu trữ: Trung tâm Học liệu Trường Đại học Thủ Dầu Một