3-D computer graphics A mathematical introduction with OpenGL

Includes bibliographical references (p. 353-357) and index; 12 parts: Introduction; transformation and viewing; lighting, Illumination and shading; averaging and interpolation; texture mapping; color; bézier curves; B-splines; Ray tracing; intersection testing;...

Bewaard in:
Bibliografische gegevens
Hoofdauteur: Buss, Samuel R
Formaat: Boek
Taal:Undetermined
Gepubliceerd in: New York Cambridge University Press 2003
Onderwerpen:
Online toegang:http://lrc.tdmu.edu.vn/opac/search/detail.asp?aID=2&ID=34598
Tags: Voeg label toe
Geen labels, Wees de eerste die dit record labelt!
Thư viện lưu trữ: Trung tâm Học liệu Trường Đại học Thủ Dầu Một